A. Team Formation and Access
Team Size: Mandatory 4 members per team. No exceptions or substitutions after registration.
Enrollment: Teams can be formed through Institutional Bulk Entry or by Individual Entry (team leader registers all 4 members and pays the fee).
The Project Cube (Workspace):
The registered team leader receives the single access code for the private, virtual "Project Cube" within the WorkAdventure pixel world.
Only registered team members can access this Cube, which contains all necessary project tools and submission portals.
Duration and Lockout: The Hackathon is strictly 72 hours. The submission portal will lock exactly at the deadline (Time Zone specified upon launch).
B. Project Theme and Deliverables
Problem Statement: Teams must submit a proposal that addresses the challenge: "Redesign and optimize a single, existing area of your school campus for maximum utility and sustainability."
Mandatory Deliverables (3 Files):
(A) Pixel Prototype/Mockup (Image/PDF): A visual design of the solution. This can be a high-fidelity image or a simple wireframe/flowchart created using any tool, detailing the user experience or physical layout of the redesign.
(B) Written Proposal (Max 1000 Words, PDF): A formal document covering: Problem, Solution, Implementation Plan (who, what, when), Estimated Cost/Resources, and Projected Impact (quantifiable metrics).
(C) Video Pitch (Max 3 Minutes, MP4): A professional, concise presentation where all team members must appear and speak, explaining why their solution is the best choice for the school.
Originality: The idea must be novel and developed entirely within the 72-hour period. Pre-existing, fully funded, or implemented ideas are grounds for disqualification.
C. Judging Criteria and How to Win
Judging Panel: Projects will be evaluated by an external panel of subject matter experts (e.g., architects, educators, designers).
Winning Criteria (Weighted Score):
Innovation & Relevance (35%): How unique is the idea, and how critically important is the problem it solves for the student body?
Feasibility & Cost-Effectiveness (30%): Can the school realistically implement this, and is the estimated budget reasonable for the impact?
Design Thinking & UX (20%): How thoughtful and user-friendly is the proposed design or solution flow?
Presentation Quality (15%): Clarity, professionalism, and persuasiveness of the Video Pitch and Written Proposal.
Dispute: Judge scores are final and not subject to review.